This OER aims to provide students within higher education with a better understanding of the parameters that define the experience (visual, tactile and structural) of a textile surface and how systematic changes of these parameters (3 bindings and 3 different base materials) influence the experience.
A better understanding of these parameters is important when developing textile prototypes using advanced textile technology. One thing is understanding the technology, but even more important is that the students understand the criteria they can design with. Especially when acknowledging that textile technology (also advanced textile technology) originates from craft that is industrialised. Many of the products weproduce on machines today, could also be made on hand looms or even small frame looms as applied in this activity.
Consequently, this activity provides students with basic, hands-on understanding of the parameters that define a textile surface: How they can be investigated and modified in prototypes, how students can learn from prototypes and how prototypes can help them to evolve a design. This is valuable and necessary craft-based knowledge, that then can be applied in the advanced textile technology sector.
Keywords: Textiles, Weaving, Textile logics, Scaling, Architecture, Industrial Design.